AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on iOS in Slovenia Q2 2021
In Q2 2021, top entertainment mascot games on iOS in Slovenia showcased varied performance trends in downloads, revenue, and active users. Data insights provided by Sensor Tower.
In the second quarter of 2021, the performance of the top five entertainment mascot games on the iOS platform in Slovenia exhibited diverse trends in terms of downloads, revenue, and active user engagement. Here’s a closer look at how these popular games fared.
Crash Bandicoot: On the Run! from King saw a fluctuating trend in weekly downloads, starting with approximately 497 downloads in the week of March 29 and experiencing a decline to about 7 downloads by the week of June 21. Revenue peaked at $10 in the week of April 26 but dropped to zero in subsequent weeks. Active users also showed a downward trend from around 1.2K in late March to 150 by the end of June.
Minion Rush: Running game by Gameloft demonstrated a consistent revenue stream, peaking at $4 in late May and early June. Weekly downloads varied, starting at 35 in late March and reaching a high of 138 in early June. Active users saw growth from 155 in late March to 223 in early June, indicating a steady engagement.
Sonic Dash: Fun Endless Runner from SEGA had no recorded revenue throughout the quarter. Weekly downloads fluctuated, with a peak of 79 in mid-May. The game maintained a relatively stable number of active users, peaking at approximately 1.3K in late May before settling at 844 by the end of June.
Disney Emoji Blitz Game by Jam City, Inc. experienced peaks and troughs in revenue, with the highest being $29 in mid-June. Download numbers were generally low, with a notable peak of 85 in early May. Active users increased from 34 in late March to 75 in early May before stabilizing around the mid-30s by the end of the quarter.
Lastly, Sonic Forces: Run Battle Game from SEGA showed sporadic revenue, peaking at $30 in late April. Downloads were minimal, with a significant spike to 45 in late June. Active users grew from 92 in late March to 106 by the end of June, reflecting a gradual increase in player engagement.
These insights from Sensor Tower highlight the varied performance of entertainment mascot games on iOS in Slovenia during Q2 2021. For more detailed analysis and data, visit Sensor Tower.